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   OFFICIAL RULES FOR GOOD SAMS OF FLORIDA, INC.  SAMBOREES & RALLIES                                 

                          MEXICAN TRAIN DOMINOES
General

 1.     The object of the game is to score as few points as possible.
 2.     One set of double twelve dominoes will be used at each table.
 3.     Six players should sit at each table
 4.     A scorekeeper is to be designated at each table.  This person is responsible  for verifying
and recording each person’s points at the end of each round and for the total game.
 5.     Prior to beginning the game, each player chooses one bone.  The person with the highest
number of points will be the first to play.
 6.     Play occurs in clockwise order.
 7.     Play begins with double 9’s.
 8.     It is a courtesy for a player to knock when he or she has only one remaining bone, but there is
no penalty for failing to knock


The Play

 1.     The appropriate double for each round will be located and placed face up to begin the play.
 2.     Each person selects 12 bones.
 3.     The first player may start his or her own “Train” or start the Mexican Train.
 4.     If a player cannot play, he must draw one bone from the boneyard.  If he still cannot play, he
places a marker (coin) on the last bone of his train (or in the place where his train would be if it has

not been started).
 5.     All players can play on the Mexican Train and any “train” with a coin (open trains).
 6.     Whenever you play a double, you must play an extra domino, which may go anywhere on the
layout where you are allowed to play (not necessarily on the double you just played).  You must draw
if you can’t play the second tile.  If the second domino you play is also a double, you must play a
third tile or draw.
 7.     If the player playing the double does not satisfy it (by playing the second tile in another location
or being unable to play), the next player must satisfy the double even if it is in a “private” train.  If
unable to do so, the player draws from the boneyard.  If still unable to satisfy the double, the same
responsibility falls to each player in turn until the double is satisfied.
 8.     If a player goes out playing a double, the double does not need to be satisfied.
 9.     Play continues until one player goes out or all the bones have been chosen and no one is
able to play.
 10. At the end of each round, players must turn their remaining bones face up until the scorekeeper
records all scores (total dots remaining).  A double blank tile counts as zero.
 11. Score sheets for all tables will be compared to determine the winner.  The player with the lowest
total score is the winner.